Well, I was in for the th- I don’t know really’th time! I went solo this time to actually see what the serious view of this jam is all about.
Serious as my work area:
After tasting the sweet glory of using a second screen for game development, I simply HAD to do it again, but since I’m a cheap boy I just plugged my T.V. (hope it doesn’t burn my eyes, though). Oh, and that fan, it isn’t for me, it is to cool down my crappy PC (it didn’t cool it down).
I wasn’t able to catch up with the guys at La Cordée doing Ludum Dare Paris, so I did a small poster as a homage to the good times during the last compo:
And thank you guys for signing it back! Hope you all did well this compo and ate lots of pizza! :)
Alright, now the game.
I worked for the first time on the jam and HELL, it was horrible. Don’t get me wrong, it was fun but not as much as working with some mates like in Ludum Dare Paris or my self-made jams with friends. Without mentioning that family slept over in the house, and well, I won’t ignore my guests.
But anyways, I worked on the game, and thank you all for finally choosing a theme I liked (though I don’t think it has a lot of diversity possibilities) but I got overhyped for my idea which was probably not that original/great (I just hope I was good enough to compensate it with nice gameplay).
If you played my previous Ludum Dare games, Hell Hole and One Man Army, you may have noticed that I have this obsession with making cute, puffy characters doing explosions and lots of screen shakes. This time I decided to try to do it a little bit the other way around, a little bit more serious and different art style (heck, I didn’t even use my tablet).
A few sketches I did during the jam
I didn’t sleep for two whole days, and it was odd, my brain simply couldn’t make basic math and I think I saw a few eye illusions, which creeped me out.
There’s not much to say, really. It’s just a game about a futuristic guy fighting stone giants. I didn’t put all I wanted to be in the game because time limitations, which was a story and background art. But I’m pretty happy about how the gameplay turned out. Have some screenshots.
Maybe I’ll post the timelapse if my computer doesn’t burn down while rendering. In the meantime, go play the game, won’t you?
Anyways, as always, it was great to be in a jam again. I am really, really tired and I’m going to sleep now. Thanks for reading this post or playing the game or both, I love you ««<333
G’nite! I think I’ll rate some games tomorrow.
We’ve got a Trailer
Sup guys, just made a quick trailer video about our game, Hell Hole. It’s a game about moles and a cowboy and moles….
It has a kinda bad quality, but at least it shows what the game’s all about… just watch the damn trailer…
If this trailer made you horny for our game, PLAY IT HERE…! CLICK THIS LINK RIGHT NOW! THIS IS AN ORDER! DON’T YOU GET IT?! I’M STILL WAITING YOU TO CLICK THE LINK! THERE IS NO TIME TO READ ALL THE CRAP I’M SAYING! JUST CLICK THE DAMN LINK ALREADY! OH GOD, WHY ARE YOU DOING THIS TO ME…? ALL I WANT IS YOU TO CLICK THE LINK BUT NOOOOO, YOU JUST HAVE TO STARE… AND DO… NNNNOTHING! WHAT WAS I EXPECTING ANYWAYS….? IT’S NOT LIKE YOU WOULD CLICK THE LINK…. I WAS A FOOL FOR BELIEVENG THAT SOMEONE LIKE YOU WOULD DO SOMETHING AS SIMPLE AS CLICKING THE DAMN LINK! YEAH! THAT’S RIGHT! M-MAYBE… IT’S ME…? DID I DO SOMETHING BAD TO YOU? DID I SAY SOMETHING BAD TO YOU? NO! YOU HAVE NO REASON-I REPEAT-NNNNO REASON TO NOT CLICK THE LINK! SO JUST CLICK THE LINK! PLEASE! I’M BEGGING YOU! CLICK IIIIIT! YOU. HAVE. TO. CLICK. THAT. LINK. I’M SERIOUS NOW… CLICK IT! I’M NOT KIDDING! CLICK THE LINK! …Seriously though, click the link.
I’ll post more about the game… later… if I don’t get too lazy. By-bye!
Love-Crafted Update from Us
So… I kinda, uh… Made a game, but the game was poop, then I pressed some buttons and now it is less poop. You can put your hands on that poop right…. HERE!
VERSION 1.1!! FOR YOUUUUUU!
- Score based on kills rather than depth (SO YOU DON’T RUN AWAY, PUSS!)
- You can now play with an AZERTY keyboard or with the Arrow Keys (BECAUSE FRENCHIES OR CASUALS OR BOTH!)
- Major bug that didn’t bring enemies into action (604.37% MORE MOLES, BOY!)
- Power-ups now spawn every 30 seconds (BECAUSE some WHINED ABOUT THEIR LUCK!)
- Music stacking when restarting the game (BECAUSE YOU DON’T HAVE GOOD TASTE IN MUSIC!)
- Music stacking when using the menu (BECAUSE YOU STILL DON’T HAVE GOOD TASTE IN MUSIC!)
- Added “pts.” at the end of the score (SO YOUR LIL’ BRAIN GETS IT!)
- You can now use an AZERTY keyboard or the Arroy Keys to navigate the menus (I DON’T WANNA MAKE ANY MORE DULL JOKES….)
- You can use Enter to navigate the menus
- Pressing ESC during gameplay takes you back to the menu rather than quit
- Pressing ESC at Options screen takes you back to the menu
Jam Entry for Ludum Dare 29
.: Description :.
Delve to the depths of this gigantic cave as this aerodynamic cowboy while blastic rocket moles and other creatures! Will you beat the boss…?
.: How to Play :.
- WASD (Move)
- Left Click (Shoot)
.: Credits :.
- Rodrigo Gomez Maitret (Code & Art)
- Marc Gilleron (Sound & Music)
- We would like to thank the organizers of the Ludum Dare Paris meetup for making this game a reality. #LDParis