Clay fun.

It’s Over!

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Well, I was in for the th- I don’t know really’th time! I went solo this time to actually see what the serious view of this jam is all about.

Serious as my work area:

After tasting the sweet glory of using a second screen for game development, I simply HAD to do it again, but since I’m a cheap boy I just plugged my T.V. (hope it doesn’t burn my eyes, though). Oh, and that fan, it isn’t for me, it is to cool down my crappy PC (it didn’t cool it down).

I wasn’t able to catch up with the guys at La Cordée doing Ludum Dare Paris, so I did a small poster as a homage to the good times during the last compo:

And thank you guys for signing it back! Hope you all did well this compo and ate lots of pizza! :)

Alright, now the game.

I worked for the first time on the jam and HELL, it was horrible. Don’t get me wrong, it was fun but not as much as working with some mates like in Ludum Dare Paris or my self-made jams with friends. Without mentioning that family slept over in the house, and well, I won’t ignore my guests.

But anyways, I worked on the game, and thank you all for finally choosing a theme I liked (though I don’t think it has a lot of diversity possibilities) but I got overhyped for my idea which was probably not that original/great (I just hope I was good enough to compensate it with nice gameplay).

If you played my previous Ludum Dare games, Hell Hole and One Man Army, you may have noticed that I have this obsession with making cute, puffy characters doing explosions and lots of screen shakes. This time I decided to try to do it a little bit the other way around, a little bit more serious and different art style (heck, I didn’t even use my tablet).

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A few sketches I did during the jam

I didn’t sleep for two whole days, and it was odd, my brain simply couldn’t make basic math and I think I saw a few eye illusions, which creeped me out.

There’s not much to say, really. It’s just a game about a futuristic guy fighting stone giants. I didn’t put all I wanted to be in the game because time limitations, which was a story and background art. But I’m pretty happy about how the gameplay turned out. Have some screenshots.

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Maybe I’ll post the timelapse if my computer doesn’t burn down while rendering. In the meantime, go play the game, won’t you?

PLAY THE GAME  

Anyways, as always, it was great to be in a jam again. I am really, really tired and I’m going to sleep now. Thanks for reading this post or playing the game or both, I love you ««<333

G’nite! I think I’ll rate some games tomorrow.

Blue

My Ludum Dare 30 “I’m In” video. #LD48

TheGreenTie 2014

TheGreenTie 2014

TheGreenTie 2014
I tought I needed to have an avatar that resembled myself much more&#8230; and by that I mean MUCH more.
I think this looks shitty as hell. I need to try again.

TheGreenTie 2014

I tought I needed to have an avatar that resembled myself much more… and by that I mean MUCH more.

I think this looks shitty as hell. I need to try again.

I think I&#8217;m up to something&#8230;
#WakeUpAmerica

I think I’m up to something…

#WakeUpAmerica

Daily Dev Doodle #1

I don&#8217;t even know if this is worth my time&#8230; the doodles. Eeh, whatever.

Daily Dev Doodle #1

I don’t even know if this is worth my time… the doodles. Eeh, whatever.

Small Fix

We made a small, quick update for our game Hell Hole.

Version 1.1.1


Fixes

  • Rebalanced the game: now it takes 3,000 points to reach the boss instead of 5,000.

 Go play the game here, if you haven’t… please? ‘Aight, see y’all soon!

Hell Hole 1.1.1

CLICK HERE TO SEE THE LUDUM DARE 29 ENTRY

Love-Crafted Update from Us

So… I kinda, uh… Made a game, but the game was poop, then I pressed some buttons and now it is less poop. You can put your hands on that poop right…. HERE!

ss (2014-04-28 at 09.44.20) (1)

VERSION 1.1!! FOR YOUUUUUU!

New

  • Score based on kills rather than depth (SO YOU DON’T RUN AWAY, PUSS!)

Fixed

  • You can now play with an AZERTY keyboard or with the Arrow Keys (BECAUSE FRENCHIES OR CASUALS OR BOTH!)
  • Major bug that didn’t bring enemies into action (604.37% MORE MOLES, BOY!)
  • Power-ups now spawn every 30 seconds (BECAUSE some WHINED ABOUT THEIR LUCK!)
  • Music stacking when restarting the game (BECAUSE YOU DON’T HAVE GOOD TASTE IN MUSIC!)
  • Music stacking when using the menu (BECAUSE YOU STILL DON’T HAVE GOOD TASTE IN MUSIC!)

Minor Changes

  • Added “pts.” at the end of the score (SO YOUR LIL’ BRAIN GETS IT!)
  • You can now use an AZERTY keyboard or the Arroy Keys to navigate the menus (I DON’T WANNA MAKE ANY MORE DULL JOKES….)
  • You can use Enter to navigate the menus
  • Pressing ESC during gameplay takes you back to the menu rather than quit
  • Pressing ESC at Options screen takes you back to the menu

ALRIGHT SO GO PLAY THIS THING RIGHT NOW SO NOW I CAN GO TO SLEEP PLEASE
Hell Hole 1.1
G’night…

CLICK HERE TO SEE THE LUDUM DARE 29 ENTRY

Jam Entry for Ludum Dare 29

HELL HOLE

.: Description :. 
Delve to the depths of this gigantic cave as this aerodynamic cowboy while blastic rocket moles and other creatures! Will you beat the boss…? 

.: How to Play :. 
- WASD (Move) 
- Left Click (Shoot) 

.: Credits :. 
Rodrigo Gomez Maitret (Code & Art) 
Marc Gilleron (Sound & Music) 
- We would like to thank the organizers of the Ludum Dare Paris meetup for making this game a reality. #LDParis

Play the game here!

Hell Hole 1.0











CLICK HERE TO SEE THE LUDUM DARE 29 ENTRY

My dad works at Nintendo.

Drawing things from memory with mates.

Check.

Check.

Found this while lurking Facebook. This is a message I sent to my teammates during our second game jam, World Hopper.