Daily Dev Doodle #1

I don’t even know if this is worth my time… the doodles. Eeh, whatever.

Daily Dev Doodle #1

I don’t even know if this is worth my time… the doodles. Eeh, whatever.

Small Fix

We made a small, quick update for our game Hell Hole.

Version 1.1.1


Fixes

  • Rebalanced the game: now it takes 3,000 points to reach the boss instead of 5,000.

 Go play the game here, if you haven’t… please? ‘Aight, see y’all soon!

Hell Hole 1.1.1

CLICK HERE TO SEE THE LUDUM DARE 29 ENTRY

Love-Crafted Update from Us

So… I kinda, uh… Made a game, but the game was poop, then I pressed some buttons and now it is less poop. You can put your hands on that poop right…. HERE!

ss (2014-04-28 at 09.44.20) (1)

VERSION 1.1!! FOR YOUUUUUU!

New

  • Score based on kills rather than depth (SO YOU DON’T RUN AWAY, PUSS!)

Fixed

  • You can now play with an AZERTY keyboard or with the Arrow Keys (BECAUSE FRENCHIES OR CASUALS OR BOTH!)
  • Major bug that didn’t bring enemies into action (604.37% MORE MOLES, BOY!)
  • Power-ups now spawn every 30 seconds (BECAUSE some WHINED ABOUT THEIR LUCK!)
  • Music stacking when restarting the game (BECAUSE YOU DON’T HAVE GOOD TASTE IN MUSIC!)
  • Music stacking when using the menu (BECAUSE YOU STILL DON’T HAVE GOOD TASTE IN MUSIC!)

Minor Changes

  • Added “pts.” at the end of the score (SO YOUR LIL’ BRAIN GETS IT!)
  • You can now use an AZERTY keyboard or the Arroy Keys to navigate the menus (I DON’T WANNA MAKE ANY MORE DULL JOKES….)
  • You can use Enter to navigate the menus
  • Pressing ESC during gameplay takes you back to the menu rather than quit
  • Pressing ESC at Options screen takes you back to the menu

ALRIGHT SO GO PLAY THIS THING RIGHT NOW SO NOW I CAN GO TO SLEEP PLEASE
Hell Hole 1.1
G’night…

CLICK HERE TO SEE THE LUDUM DARE 29 ENTRY

Jam Entry for Ludum Dare 29

HELL HOLE

.: Description :. 
Delve to the depths of this gigantic cave as this aerodynamic cowboy while blastic rocket moles and other creatures! Will you beat the boss…? 

.: How to Play :. 
- WASD (Move) 
- Left Click (Shoot) 

.: Credits :. 
Rodrigo Gomez Maitret (Code & Art) 
Marc Gilleron (Sound & Music) 
- We would like to thank the organizers of the Ludum Dare Paris meetup for making this game a reality. #LDParis

Play the game here!

Hell Hole 1.0











CLICK HERE TO SEE THE LUDUM DARE 29 ENTRY

My dad works at Nintendo.

Drawing things from memory with mates.

Check.

Check.

Found this while lurking Facebook. This is a message I sent to my teammates during our second game jam, World Hopper.

Why?

I’ve been roaming this forum for so long but I’ve been so quiet, never posted a thing. How about I introduce myself, hmmm?

Born in Mexico on a little state called Veracruz. Since I was a little kid, I loved to watch cartoons with my brother for countless hours, a lot.


At that age, I liked to draw things, and sometimes I drew comics about fictional characters I tought of. Most comics were about a group of cats.


Then I got my first video game console. Unlike most of you folks, my first magical box was a Nintendo 64. It was incredibly gripping, and yet, amazing. It was like watching cartoons but in 3D and I was controlling them with my own fingers! What was this magic?!


As the time passed, around the time I became 8-years old, I got hungry about making video games.


I asked my parents if someday I could be able to make my own video games, they said that I would need to wait until I became 30-years old! I didn’t want to wait that long! I really wanted to make magic happen as soon as possible!


So I plugged the Ethernet cable into our big boxy computer and started searching on Google things like: “How to make your own video game”, most of the results were expensive programs that required lots of confusing knowings of complicated words and sentences to work (yes, I’m talking about programming). 


Later, after couple of search pages a neat website showed up, bragging about a little tool called Game Maker, it was easy to use and free! Without thinking twice I downloaded it and installed it.


Soon I began to wander around the options, it was so easy to use. I made really small games until I became 9-years old when I started working on what I would call my first “full-length” game, which I finished one after one year.
Everything was going neat, each day closer to greatness. Look at that badass 10-year old mexican kid who makes games! Yeah, I was pretty awesome. My dream was comming true and most importantly I was making it happen.


Thanks to that magical place called “The Internet” I’ve been slowly getting better at what I do. Better programmer, better cartoonist, better at the things I love. I’ve managed, at that age, to win two consecutive animation competitions on my state (even though my people is not really recognized for these kinds of things). 

All I know about these things are thanks to the Internet. No one else showed me how to get work done, no one around me knew how. Of course this took a lot of practice, and yet, I know that I’m not perfect. There is still a whole world of learning for me. So I would like to say thanks to that anonymous teacher that showed me all I know, the Internet.


The time passed, every idea I had was getting more and more ambitious, and so, harder to make. It probably passed seven years without finishing a single project. Thankfully I’ve learned the way to present my works on the Internet. Seeing that people actually like what I work on makes me pumped and inspired enough to keep on. Who knows maybe my dream will become true? All I need is to keep working and never drop the passion, because each day I’m one step closer to grant the wish of the young me.


My name is Rodrigo Gómez Maitret, and my dream is to become a game designer.



I’ve seen that you guys post what your most influential games are, so I’ll put a list as well. I don’t know if they are my “most influential” games but at least the ones that I can pick up anytime and have fun, or in less words, my favorites (not in particular order):

  • Super Meat Boy: for being extremely challenging, fair and it probably has the best controls I’ve ever felt on a game. Made me consider thousands of aspects about game design, specially after seeing The Movie. All this without mentioning that Meat Boy is full of #swag.
  • Super Mario 64: for being my first game. Yeah, not all the times your first game is one of your favorites, it’s not nostalgia or anything. This game is so well made that it is still played to this day. Truly great.
  • The Binding of Isaac: for never stop being fun. Always different yet so challenging, can pick it up and play a round anytime.
  • Luigi’s Mansion: for being original and well made. Really nice controls, always fun.
  • Pokémon (in general): for making me spend my damn time on it each year. Damn good, can’t decide which version is the best, but I’d list them as: Black 2/White 2 (most fun), Black/White (most interesting), HeartGold/SoulSilver (best remake I’ve played and best feel), Diamond/Pearl/Platinum (most nostalgic).
  • Pikmin 2: a piece of art. Most original thing I’ve seen on a video game. Really good surroundings. It never ever looses its charm, always fun to play and it’s long as hell. Pikmin 2 is my favorite game of all.



Here’s the picture of this hot badass getting work done. Just look at the way he’s looking at you! I don’t even know why I let you see it, you don’t deserve it. Admire pure perfection…


This is a picture a friend took of me at my boarding school in Paris. Yes, I know my cartoon doesn’t look a think like me, I’ve been drawing myself like this since I was a kid and I’m just keeping with it.

Happy Earth Day… I guess.

[EDIT]
Kill me.

Happy Earth Day… I guess.

[EDIT]

Kill me.

Holy shit, I went to see One Life Remain’s talk about Slam of the Arcade Age and it was pretty nice. The guys are kinda cool. Pretty nice for my first (say) meetup with IRL devs.

Holy shit, I went to see One Life Remain’s talk about Slam of the Arcade Age and it was pretty nice. The guys are kinda cool. Pretty nice for my first (say) meetup with IRL devs.

Copyright Problems

Hello there. I’ve been between some troubled between The Million Character Game and laws.

In the last months I was sued by lawyers of a company (whose name I am not allowed to say) and got into a lot of issues related to the game by “stealing their creations and using them as my own”. More than one character from their company was used on The Million Character Game.

After many agreements, they decided to let me go but with the condition that I stop working on The Million Character Game. Seems a little bit unfair to me, but laws are laws.

Well, seems that this is it. Working on The Million Character Game was so much fun, specially after being supported by all those persons who got interested and made it grew. I can’t say it wasn’t good while it lasted. Anyways, I’d like to say thanks for everything and until next time.

Why?

I’m going to edit the “Why?” section on the blog, here’s the original… Just in case I want to look back.

Since I was a little kid, I loved to watch T.V. shows for countless hours. At that age, I liked to draw monsters and animals and sometimes I made up stories about them and drew comics.

Then I got my first game console, the Nintendo 64. It was joyfully gripping, and yet, amazing. It was a cartoon, in 3D that I was able to control with my own fingers. At first, it felt like magic.

The time passed, and around the time when I got 8, I got hungry for making my own games.

I asked my parents if I would someday be able to make my own games, they said that I would need wait until I get 30 years old. I didn’t want to wait that long! I really wanted to make it happen! So I plugged my ethernet cable to my big boxy computer and started searching on Google: “How to make your own game”, a lot of results were very expensive programs that required lots of confusing sequences of words in order to program, but then a neat white website showed up called YoYoGames, it was announcing a tool called Game Maker that everyone could use for free. Without thinking twice, I downloaded it and installed it.

Soon, I began to wander around the options, it was so easy to use. I made really small games until I got 9. I started working on a platformer with a story that I hopefully finished at when I got 10.

By that time, every single thing I made became serious.

The time has passed. Thanks to the Internet and it’s community of friendly people, I’ve been getting better. Better programmer, better cartoonist, better using the programs I love and use. Of course, it needed a lot of practice, and yet, I know that I’m not perfect, there’s still a whole world of learning for me.

I even won two consecutive years in animation competitions in my state, but let’s be honest, Mexico is not really recognized for being good with electronics, specially my state.

All I know about programming, is thanks to the Internet. All I know about Flash, is thanks to the Internet. All I know about the things I really do well is thanks to the Internet.

No one else showed me how to get the work done, no one around me knew how. So I would like to say thanks to that anonymous teacher that knows everything, because thanks to him, I’m one step closer to grant the wish of the young me.

Ronald #3

Ronald #3