Yeah, I’m kinda mad right now. How many things I’m missing right now just to fix one passport issue:
I could be watching Iron Man 3 on premiere with my mates (I’m not much of a fan, but it’s a thing), participate on Ludum Dare (I’ve already missed YoYoGames’s jam last week, just like every game jam) and I could be making Shuckles since it’s been over a month since last thread.
I’m being a whiny wench right now. I’m mostly mad that I’m going to miss yet another Game Jam. I always have things to do…
10 Little Things About Me
- I might have the Hoarding OCD.
- I consider "playing Pokémon" as duty rather than relaxing or fun.
- I have bought more than 150 Steam games but I only play the free ones.
- I really, really think women have way more advantages than men... Unless we're talking about employment.
- I'm full of ego, yet I'm not proud, because that fucks someone else.
- I have at least 60% of my music library is made of video game soundtracks... I'm more into melodies than verses.
- I have between my five life goals, one is to eat one cold tube of cookie dough... Not even trying to put it as a joke.
- I enjoy the smell of my own shit.
- I consider myself homophobic, but I accept them and their needs... Really.
- I've actually never worn a green tie.
Going through a stash of old drawings:
A page full of me.
This is when I was deciding how to make my profile pic for Tumblr, Twitter and sites like those.
The one above is the one I’m using at the moment, as you can see.
Just organized over 1,000 papers of either drawings or game ideas and design.
God, I remember all those ideas I once tought were amazing but now, that I’m not that excited about them, I can tell that they were not that good. All those drawings I made that when I used to draw worse than I do now (woooorse).
It kinda makes me feel nostalgic you know? Where are all your drawings now?
Happenings, Celebrating My Lastest Five Months of Work
It’s been a while since I went to IndieDB. What? Like, since april. Yes, that’s a lot of time, and a lot has been happening recently. So let me tell you what happened:
I’ve been drawing, a lot:


Then, I got my very first tablet (tho other one was for Dennot).

With this, I could improve the way I work and make it even faster!


And I’ve even made some comics! But I consider them too explicit to show them here ._.
I’ve traveled three times since april, to: Miami, Orlando and Cancun.

…And seized those travels to gete these:

I also joined a couple drawfag threads on 4chan…


And yes, these are way more explicit, so I won’t be showing them here, sorry.
Game Maker: Studio came out, and I decided to check it out:
Video here.
This is going to give us all a lot more opportunities at game design!
Oh, talking about opportunities, I had the opportunity to join Brandon’s amazing gaming group: TheGamersCave! Working as their official artist, I’ve done lots of spriteworks for their YouTube channel:




It’s really been a great time, and I enjoyed most of this half-year. I did a lot of things and I’m pretty comfortable with it.
And now, games stuff:
————————————————————
Viral
Viral changed a lot since I left IndieDB. In fact, it evolved a lot. First of all I created a whole new perspective by introducing 3D into the game.
From this:
![]()
…to this:

Yes, this required beginning from zero, but it didn’t affect Dennot’s neat spritework because I wanted to keep the squared aspect of the game. And so, we went on…


Dennot and I built an acceptable 3D house. I did the code and modeling while he made the art. We were proud, since it was the first one we made.
Then I wanted to change the aspect of our little buddy…



We both failed sometimes, either code or art…

…But it didn’t matter, because it all can be fixed with some effort.

The game was starting to get a nice looking shape, but it didn’t last long.
Dennot and I had some troubles, he stopped making art for the game and I was all by myself.
I noticed that I had made a huge error on the game’s script, something that required to remake the whole script. So I headed for it, it required a different kind of script, I hardly handled it:


The more I advanced with the code, the harder it was to make. It was a nightmare.
Then, I had a discussion with Dennot, where we both agreed that the game didn’t had an objective at all. I got desesperated, and literally couldn’t sleep because I was way to worried about it.

So I considered changing the game’s orientation and style.

But I didn’t. I simply couldn’t stand it.

So I kept the original style of the game.
I was planning to add another character to the game, a girl?


I was disgusted with my designs, always, they were horrible. This also kept me worried. So, instead of working on something that didn’t matter at the moment, I tried to make something that was really important for the game: enemies.

So, yeah, I managed to make a cute little zombie based on the character’s model, it wasn’t that hard. I even made it to follow the character using the exact same code from the previous Viral script, but it was way to bugged, and I couldn’t figure out why.
Then I, stupidly, attempted to begin multiplayer commands for online plays and that. I’ve succesfully done this before with 2D games, but never on a 3D game. When I ran the game, it crashed, in all my years of game programming I’ve never managed to crash any game, and I couldn’t figure out the reason.
Every single aspect of the game was getting more hard to program each time I advanced (even the inventory system had way too many problems), and keeping me worried more and more. So I quitted. I quitted because I couldn’t stand being mortified all the time with a project that didn’t make me happy the more I advanced. It was horrible.
Being an indie developer means that you can freely choose whatever you feel like doing, and more importantly, being happy with it.
You can freely download the lastest versions of the project below:
Viral: Pre-Alpha 2 (A)
Viral: Pre-Alpha 2 (B)
I have quitted on making Viral, for now. I see myself in the future more experienced and I’m so going to do it, because it is one of the games from me that I consider not a gimmick. I will bring Viral back to life.
—————————————————————
Ooni
It’s been a real while since I last updated Ooni, in fact, its development was stopped way before we began Viral, but it has not been cancelled. I’m still looking forward to finish it someday, but not now.

One of the main reasons it was stopped was because our idea was stolen, one of my followers on Twitter made a rip-off of my character and it’s now getting profit from it. That’s why I’m going to get copyrights for it soon, not because I want to sue him, simply because I want to keep my stuff mine so this won’t happen again.
As I said before, Ooni’s development is currently stopped.
————————————————————
The Million Character Game
After we finished our live stream of doing The Million Character Game I decided to make a couple changes on the game:
- Controller support
- Bug fixes
- More intelligent AI
- Real fighting enemies
- Adventure Mode (TBD)
- Challenge Mode
- Battle Mode
Candypede (name TBD)
The iPhone 5 just came, in some ways it was a gimmick, but in other ways it wasn’t. It’s most important new feature was it’s larger screen.
I wanted to seize this new screen with a new game and, of course, the Retina Display for x2 quality. So I tought of Candypede (name to be determined):
It is a game about a cowboy tooth riding a giant flying centipede shooting peanuts to onions in ships to recover its candy.
![]()
I currently have a pretty basic example of the game’s looks and definition, you can get it by clicking below:
This game is currently being developed.
—————————————————————-
Running Seed (name TBD)
The Running Seed (name to be determined) is a considerably hard game, not only because it requires agility to be beaten, but it also needs your memory. Remembering which path is the correct one and also having small time to think makes this little experiment a success.
![]()
It has been growing since I first made the prototype, now it has lots of various unfinished new sprites that will be added to the final build. However, since I’m currently working on Candypede, and I consider Candypede more important to be done than this one, Running Seed’s development will stay in stand by until Candypede gets to the AppStore in Beta.
![]()
But you can still download the current version of the game below:
Running Seed is a game planned for Windows, Mac, iPhone and iPad.
—————————————————————
Pocket Dungeons (name TBD)
I’ve been playing Delver for a while and I got obsessed. Really, it IS good. That game reminded me of that game I’ve been waiting to do, but I’m too scared to do. So I got energy to make a randomly generated dungeon mechanic using the free Oryx sprite set. It is the same spritepack that Leyends of Yore and Realm of the Mad God uses.


Yeah, sorry for the minuscule images, you can see bigger ones here.
This game or prototype or practice or test is nothing basically. It is just a randomly generated dungeon with a couple enemies (press spacebar to attack).
You can test it by clicking here or below:
Oh, by the way, Delver is on Steam Greenlight now, and I would really love to see it on Steam, so why don’t you give it a thumb and support them?
————————————————————
What you just saw was just the pit of the iceberg, or at least what I consider the most important things I’ve done recently.
Writing this made me browse my current and older blog, and I found this:
“Dear new blog….

….I would like to change the world, just a bit. I’m not sure how I am going to do this, but I would like to try.”
This quote may sound very closed. People think that the only ways to change our world is by doing wars, revolutions, inventions, etc. Most of us, that 99.99% of the planet, do not have access to do so, either because we can’t or because we did not route our lives for those directions. For example: in that point of view, I can’t change anything, because I’m a game developer or a cartoonist, my way to contribute to the world is to create joy, games brought me joy when I was a little kid, now it’s my turn to return the favor.
So, here’s the new quote:
What’s your way to change our world?
So, this is how I suggested animated series to TheGamersCave.
[edit]
I recommend you to click on it so it expands, else this shit is unreadable.
HAPPY GREEN TIE’s SELF-APPRECIATION DAY!! (hooray!)
Nothing special, really (really [really]), I just made a lot of doodles, been wanting to change my profile pic lately. I personally like the second pic.
Before making another thread on 4chan, I would like to make another profile pic for myself.
This old style of mine is starting to frustrate me.
Stood up late, very late, but it was worth the patience. I found Edmund McMillen… No, you don’t understand…. I’ve just found fucking Edmund McMillen on Omegle! It’s not any beardy guy, NO, he’s frigginlishly Edmund McMillen! Remember those games? Super Meat Boy and The Binding of Isaac? Those games that I can not simply give a rest on Steam? Well, it’s not anything special but Edmund McMillen, made those games, and other amazing ones as well!
I do not just simply admire him, from every important people I could follow (Steve Jobs? Bill Gates? Neil Armstrong?) HE is my idol, the most important of all is he. When my silly 16 year old ass becomes a man, with longer pubes, I want to be like him! Why? Because he’s exactly the kind of game designer I want to be, without mentioning I love his art style and super dificultity of his games; he gets to have the idea, project his idea and make the art in Flash (my favorite tool) and… I don’t know… I simply admire him so much… I would die for one of his signed comics.
I feel so happy, y’know…? And it’s not for the fact that he drew me (well, actually was Danielle, his wife), it’s that I finally met him… I asked him advice for a small shrimp developer like me that it’s making his first important project. As I predicted, he didn’t like the idea of me making a zombie game, I explained him how the mechanics were, he says it is innovative (or he said “different”? I don’t really remember). But he also recommends that since I am making something different, I should try to avoid making zombies.
“Don’t make zombies, make… Ehm… Fishmen, or drug dealing luchadores”.
Yes, I told him I was mexican and then a very racist argument began, and they also made fun of my “Bieberish” haircut… I will get rid of it, tomorrow, at dawn.
I feel happy, very happy. Receiving advice from a professional game designer, I mean, receiving advice from my idol, it’s too great. Well, after all this I can finally get some rest.
But what would be of Viral without zombies, should I really take this advice?
[edit]
Wow… Did I really write all that…? W O W
I’ve been coding Viral for a while today. It sure feels weird to make a game that noteven you know how it is going to be played.
(Tomada con Instagram)

















![So, this is how I suggested animated series to TheGamersCave.
[edit]
I recommend you to click on it so it expands, else this shit is unreadable.](http://25.media.tumblr.com/tumblr_mahc5czcN01rxaalho1_500.jpg)

![Stood up late, very late, but it was worth the patience. I found Edmund McMillen… No, you don’t understand…. I’ve just found fucking Edmund McMillen on Omegle! It’s not any beardy guy, NO, he’s frigginlishly Edmund McMillen! Remember those games? Super Meat Boy and The Binding of Isaac? Those games that I can not simply give a rest on Steam? Well, it’s not anything special but Edmund McMillen, made those games, and other amazing ones as well!
I do not just simply admire him, from every important people I could follow (Steve Jobs? Bill Gates? Neil Armstrong?) HE is my idol, the most important of all is he. When my silly 16 year old ass becomes a man, with longer pubes, I want to be like him! Why? Because he’s exactly the kind of game designer I want to be, without mentioning I love his art style and super dificultity of his games; he gets to have the idea, project his idea and make the art in Flash (my favorite tool) and… I don’t know… I simply admire him so much… I would die for one of his signed comics.
I feel so happy, y’know…? And it’s not for the fact that he drew me (well, actually was Danielle, his wife), it’s that I finally met him… I asked him advice for a small shrimp developer like me that it’s making his first important project. As I predicted, he didn’t like the idea of me making a zombie game, I explained him how the mechanics were, he says it is innovative (or he said “different”? I don’t really remember). But he also recommends that since I am making something different, I should try to avoid making zombies.
“Don’t make zombies, make… Ehm… Fishmen, or drug dealing luchadores”.
Yes, I told him I was mexican and then a very racist argument began, and they also made fun of my “Bieberish” haircut… I will get rid of it, tomorrow, at dawn.
I feel happy, very happy. Receiving advice from a professional game designer, I mean, receiving advice from my idol, it’s too great. Well, after all this I can finally get some rest.
But what would be of Viral without zombies, should I really take this advice?
[edit]
Wow… Did I really write all that…? W O W](http://25.media.tumblr.com/tumblr_m6blfnxe4m1rxaalho1_500.png)

