My Twitter and blog thing have been really quiet lately.
I went to a one week-long trip, then classes got back, Shuckles, workout, Shuckles? Eeeh, I don’t know.
Maybe I’m just whining, as usual. I’m a lazy ass bitch.
I haven’t worked on any game for being making Shuckles all the times, and I haven’t made any Shuckles for being lazy. That’s about it, I guess; so I apologize to the small amount that give a fuck about.
Oh, about giving fucks, I just noticed that my follower count just reached to 70.
I’ve got to admit that’s pretty high for a very pathetic artist/cartoonist/whatever like me.
Also, on Twitch, I’ve gotten 31 followers so far, just for drawing crappy Shuckles.
Yeah, just for streaming crappy Shuckles, that’s a bit high.
Anyway or other, thanks mates! This makes me very happy, thanks a lot.
About the streams, I’ve wanted to make a Shuckle stream all week but I’ve gotten problems with my internet provider. I mean, I’ve got internet right now, but it’s quite unstable, not stable enough for streaming for even one consecutive hour.
I want to keep up making more Shuckle streams, it has become some sort of habit and also it’s pretty fun, but I’d like to finish the 1,000 of them because I feel like it’s taking a lot of my time for working on games, and that personally makes me feel guilty.
Talking about those two things, I’d like to make another kind of streams rather than drawing Shuckles, as a test. It’s not a Let’s Play, I can assure you that.
One last thing, going back to the followers thing. I hate Tumblr, I really mean it, well, the community. Tumblr is amazing, if you are cautious enough to follow those certain users that won’t post photos of themselves on filters captioning: “uggh!! I’m so ugly!”, post misused memes or boys on filters as well. If you follow the correct people, it ends up being pretty cool. Well, I ain’t gonna judge, I’m just refering to the kind of people I think it’s going to read this.
I always hated to have Tumblr’s domain name next to my blog, but I never felt this blog was worthy enough to pay for a domain. I’m at 70 followers right now, if I ever reach to 100 followers, I will definitely consider getting a domain.
Thanks a lot, I guess, thanks a lot to /vp/ for all the support, I’ll tell y’all when the next Shuckle thread is up… Aaaand that’s it. I never know how to end large posts, so I’m going to end right here.
Halloween Update & Live Stream
It’s been a while now since we worked on the game, you know? Almost a year, yes, on that Christmas charity event we did. The game recently got noticed thanks to a very well know site with indie game-related news, it was great, for all of us I guess; but I, specifically, felt a little bit mad: “Oh no! Don’t play it just yet! The game’s form of playing is not even close to that!” The game is not what I had in mind, but I haven’t gotten an opportunity to work on the game. This project was made by my team during a live stream and with a challenge, and we’re so going to work on it that way, so we’ve got the last weekend of october, before Halloween ends. We’re going to have new challenges to work on before our time runs out, these would be:
- Make a whole new scenario.
- At least 50 new Halloween-related characters (if you’re going to be watching us, we could get some help from you through the comments, we may need some suggestions).
- New fighting mechanics.
Happenings, Celebrating My Lastest Five Months of Work
It’s been a while since I went to IndieDB. What? Like, since april. Yes, that’s a lot of time, and a lot has been happening recently. So let me tell you what happened:
I’ve been drawing, a lot:
Then, I got my very first tablet (tho other one was for Dennot).
With this, I could improve the way I work and make it even faster!
And I’ve even made some comics! But I consider them too explicit to show them here ._.
I’ve traveled three times since april, to: Miami, Orlando and Cancun.
…And seized those travels to gete these:
I also joined a couple drawfag threads on 4chan…
And yes, these are way more explicit, so I won’t be showing them here, sorry.
Game Maker: Studio came out, and I decided to check it out:
This is going to give us all a lot more opportunities at game design!
Oh, talking about opportunities, I had the opportunity to join Brandon’s amazing gaming group: TheGamersCave! Working as their official artist, I’ve done lots of spriteworks for their YouTube channel:
It’s really been a great time, and I enjoyed most of this half-year. I did a lot of things and I’m pretty comfortable with it.
And now, games stuff:
Viral changed a lot since I left IndieDB. In fact, it evolved a lot. First of all I created a whole new perspective by introducing 3D into the game.
Yes, this required beginning from zero, but it didn’t affect Dennot’s neat spritework because I wanted to keep the squared aspect of the game. And so, we went on…
Dennot and I built an acceptable 3D house. I did the code and modeling while he made the art. We were proud, since it was the first one we made.
Then I wanted to change the aspect of our little buddy…
We both failed sometimes, either code or art…
…But it didn’t matter, because it all can be fixed with some effort.
The game was starting to get a nice looking shape, but it didn’t last long.
Dennot and I had some troubles, he stopped making art for the game and I was all by myself.
I noticed that I had made a huge error on the game’s script, something that required to remake the whole script. So I headed for it, it required a different kind of script, I hardly handled it:
The more I advanced with the code, the harder it was to make. It was a nightmare.
Then, I had a discussion with Dennot, where we both agreed that the game didn’t had an objective at all. I got desesperated, and literally couldn’t sleep because I was way to worried about it.
So I considered changing the game’s orientation and style.
But I didn’t. I simply couldn’t stand it.
So I kept the original style of the game.
I was planning to add another character to the game, a girl?
I was disgusted with my designs, always, they were horrible. This also kept me worried. So, instead of working on something that didn’t matter at the moment, I tried to make something that was really important for the game: enemies.
So, yeah, I managed to make a cute little zombie based on the character’s model, it wasn’t that hard. I even made it to follow the character using the exact same code from the previous Viral script, but it was way to bugged, and I couldn’t figure out why.
Then I, stupidly, attempted to begin multiplayer commands for online plays and that. I’ve succesfully done this before with 2D games, but never on a 3D game. When I ran the game, it crashed, in all my years of game programming I’ve never managed to crash any game, and I couldn’t figure out the reason.
Every single aspect of the game was getting more hard to program each time I advanced (even the inventory system had way too many problems), and keeping me worried more and more. So I quitted. I quitted because I couldn’t stand being mortified all the time with a project that didn’t make me happy the more I advanced. It was horrible.
Being an indie developer means that you can freely choose whatever you feel like doing, and more importantly, being happy with it.
You can freely download the lastest versions of the project below:
Viral: Pre-Alpha 2 (A)
Viral: Pre-Alpha 2 (B)
I have quitted on making Viral, for now. I see myself in the future more experienced and I’m so going to do it, because it is one of the games from me that I consider not a gimmick. I will bring Viral back to life.
It’s been a real while since I last updated Ooni, in fact, its development was stopped way before we began Viral, but it has not been cancelled. I’m still looking forward to finish it someday, but not now.
One of the main reasons it was stopped was because our idea was stolen, one of my followers on Twitter made a rip-off of my character and it’s now getting profit from it. That’s why I’m going to get copyrights for it soon, not because I want to sue him, simply because I want to keep my stuff mine so this won’t happen again.
As I said before, Ooni’s development is currently stopped.
The Million Character Game
After we finished our live stream of doing The Million Character Game I decided to make a couple changes on the game:
- Controller support
- Bug fixes
- More intelligent AI
- Real fighting enemies
- Adventure Mode (TBD)
- Challenge Mode
- Battle Mode
Candypede (name TBD)
The iPhone 5 just came, in some ways it was a gimmick, but in other ways it wasn’t. It’s most important new feature was it’s larger screen.
I wanted to seize this new screen with a new game and, of course, the Retina Display for x2 quality. So I tought of Candypede (name to be determined):
It is a game about a cowboy tooth riding a giant flying centipede shooting peanuts to onions in ships to recover its candy.
I currently have a pretty basic example of the game’s looks and definition, you can get it by clicking below:
This game is currently being developed.
Running Seed (name TBD)
The Running Seed (name to be determined) is a considerably hard game, not only because it requires agility to be beaten, but it also needs your memory. Remembering which path is the correct one and also having small time to think makes this little experiment a success.
It has been growing since I first made the prototype, now it has lots of various unfinished new sprites that will be added to the final build. However, since I’m currently working on Candypede, and I consider Candypede more important to be done than this one, Running Seed’s development will stay in stand by until Candypede gets to the AppStore in Beta.
But you can still download the current version of the game below:
Running Seed is a game planned for Windows, Mac, iPhone and iPad.
Pocket Dungeons (name TBD)
I’ve been playing Delver for a while and I got obsessed. Really, it IS good. That game reminded me of that game I’ve been waiting to do, but I’m too scared to do. So I got energy to make a randomly generated dungeon mechanic using the free Oryx sprite set. It is the same spritepack that Leyends of Yore and Realm of the Mad God uses.
Yeah, sorry for the minuscule images, you can see bigger ones here.
This game or prototype or practice or test is nothing basically. It is just a randomly generated dungeon with a couple enemies (press spacebar to attack).
You can test it by clicking here or below:
What you just saw was just the pit of the iceberg, or at least what I consider the most important things I’ve done recently.
Writing this made me browse my current and older blog, and I found this:
“Dear new blog….
….I would like to change the world, just a bit. I’m not sure how I am going to do this, but I would like to try.”
This quote may sound very closed. People think that the only ways to change our world is by doing wars, revolutions, inventions, etc. Most of us, that 99.99% of the planet, do not have access to do so, either because we can’t or because we did not route our lives for those directions. For example: in that point of view, I can’t change anything, because I’m a game developer or a cartoonist, my way to contribute to the world is to create joy, games brought me joy when I was a little kid, now it’s my turn to return the favor.
So, here’s the new quote:
What’s your way to change our world?
Slowing Down a Bit
I just had a conversation with the guy I’m working for at the moment, also the main player of TheGamersCave. They now require way more help with me spriting and doing artwork for their channel. Specially because we’re now doing animated series (shhh!) and apparently they are going to do more things directed to their fans. So the staff and I are stretching ideas in order to make the channel way better.
But when am I going to work at making games? Making animations take a while, plus all those spritings are going to be so time consuming.
This has priority now and I need to spend more time on it, so my time for working at games will be reduced a lot and I will work on a very small project.
I expect this will end around three months and hopefully this will end so I can get back to programming. But at the same time I don’t care, because I really want to help those guys. I don’t know… I just didn’t see myself in this position.
We’re making The Gamers Cave: The Game ._.
Thinking about stuff…
I came back from my vacation one week ago, and I’ve been away from the web and social medias for more than two weeks. Not working on any project since I left Viral and I’ve not even drawn a thing since I came back. I wanted to stay back from working on “my stuff” because it keeps me worried, I’m worried always. Do you know how it feels to be thinking, all the time, on projects that are way too big to acomplish, but that you need to get done right now? In order to attend to the university that I wish to attend, I must develop a project worth enough to prove to my father that making games is not a game, it is a real deal. I can’t imagine myself having a life job that is not that. I am worthless, the only thing I know how to do is games…. But how do I prove to you that I can do such a thing if I can’t hold enough to finish a single project? It’s stupid, you would say. I’ve been thinking, every minute since I left Viral: “Which game should I work on now?”. I need to get my head into something worth that I can finish without either giving up or letting the idea be stolen from someone else? I decided to leave work until summer ends to relax, play some PC games, and enjoy a little bit of time. I’m always worried. My friends are probably sick of my usual: “What do you think about this or that?”, even if they say they’re not. The thing is… I can’t even endure that. I can’t even stop working to relax. I skipped 2 game jams and it is killing me. I can’t stop thinking that I need to work! It is my duty, and you may think that it is not my obligation, but I really need to get this done. Okay, I’m ready to work! But wait… What’s going to happen? I need to make sure that the Viral story doesn’t repeat once again? What’s the Viral story? Viral started out as a really small single player game, but during the process, I tought of ways to improve it, every day the concept became more and more interesting. But at the end the concept was way too big to finish, and even more important: the game was no fun. I am someone who very rarely hanged out with people, I’ve always been lonely, only with friends that apparently their only mission is to destroy you with words, taking your confidence and making you feel like a pathetic piece of useless waste, but I couldn’t do anything because I didn’t had anyone else to be with, no one liked to be with me. It was really painful, and it breaks the last pieces of my heart that are left when I simply think about it. But what happens when a lonely kid has no one to be with on a saturday afternoon? There are the games, even if it sounds stupid, video games were by wound heal, they were the only things that brought me joy (joy… I’ll make sure to write that). They are the most special thing I’ve ever experienced in my youth, and now it’s time for me to give it back, joy, to everyone (thank goodness I have more and better friends now). Going back to the topic, I need to think about a game that I can actually finish. Think small, and then even smaller. I really need to get this done and I won’t let any bitchy “my games suck” crying of myself to stop me! I will work on something, starting tomorrow, y’all see!
Wow, this blog post really changed my mood, didn’t it?
The reason I quit from so many projects is that I realize that the games suck and I want to get working on a better one before I finish a sucking one.
More Games! Oh Boy!
I will be working on 3 games on weekends through the summer.
I am going to keep the development as a secret, lets see how much I can resist before publishing any dev note of those.
June has just arrives, and me, as well, I have just arrived to Tumblr, so I have some sweet news that no one will give a fuck :D
- Work on my game, Viral. Starting tomorrow (woohoo!).
- Make a clean, separate blog (on Google’s Blogger) for the game Viral, as well. This being designed by our main artist of the project, Dennot; and dev blog posts by me. Note that I will also put every single blog post in my Tumblr blog.
- Make some comic strips (this time for real).
- Keep up the work with The Gamers Cave.
- Drawings, drawings, drawings!
- Make a harder, better, faster, stronger profile pic.
- Copy old (but sweet!) posts from my old blog.
- Modify the Tumblr blog’s HTML script.
…And also, maybe:
- Maybe I’ll make an entry for the Sneaky Bastard’s Stealth Jam with matey Riley (aka Invade2Destroy). But I’m not sure, I have plans for that date, involving my friend’s party and my birthday (I expect cake from y’all e__e).
- Maybe I’ll make an entry for the Jam O’ Clock. It is a game jam in which developers must make a game in an hour. But I’m not that fast at coding, so, I’ll think about it :3
- A non-formal live stream for some kind of enormous pixel art.
Aaaand that’s it :I
Oh, also, happy E3 tomorrow! :D
My number 1 idol pumped me to make a graphic novel. Something sick, stupid, bulgar and of course Green Tie-styled. Me making 3 pages a day for 40 days, by a total of 120 pages at the end. How does that sound?