Last night I talked with my partner and artist, Dennot. He finally admited that he doesn’t want to work on the game anymore, which was “totally unexpected”. We both agreed that the game sucks balls! The game is so dull, as he said; and it simply doesn’t have a point or goal, I said. It is just walk into the endless posibilities of a randomly generated world and kill everything that moves towards you. That it’s not fun at all.
I told my mate: “I will think of something to fix this, I always do”, so I made a chart and analyzed what we already have:
- Engine for randomly generated worlds (either overworld and caves).
- 3D mechanics.
- Multiplayer.
- Literal survival.
- Level up system.
- Classes (not only different characters with different weapons).
- Money and shops; this may also make players trade?
- Pets? Like… Y’know… Companions that help?
- QUESTS: “Go to that dungeon and kill that… Ehm… Giant lion..? The lion who stole my purse!” (this definitely will add a goal to the game.
- And my favorite: Way more enemies and bosses! (not only zombies).
And I haven’t even made a “point & shoot” code, so should we use it or try something else? Perhaps something kind of “click to move”, like League of Legends?
thegreentie asked: omg!1!! y u so handsum!?!1!?
beecuz nutella

